Game systems
Core loops, progression curves and the framework everything else plugs into.
Roblox systems developer
2.7M+ visits shipped · Partner of Azul Studios
Games I've worked on · icons & in-game shots
Available for commissions
Selected work
Partner
I work with Azul Studios, a Roblox studio building and publishing experiences that reach millions of players. +1 Dig to Escape ships under their Azul Interactive group.
Studio portfolio · 18 games · 1B+ combined visits · 56K playing right now
Raft Tycoon289M visits
Find Who Slapped118M visits
Deagle Arena136M visits
Loot Up!37M visits
Cowboy DUELS3M visits
Titles above are from the Azul Studios portfolio and are credited to their respective creator groups. Shown as studio context, not as individual work.
Capabilities
Core loops, progression curves and the framework everything else plugs into.
DataStore architecture with session locking and migrations. Saves that survive outages.
Multi-currency loops, multipliers and sinks that stay balanced as players scale.
Server-side validation and rate limiting. The client is never trusted with anything.
Interfaces that stay readable on phone and tablet, where most Roblox players are.
Profiling, memory and network budgets, so the game holds up once it gets players.
Method
Open for commissions
Tell me what you're making: scope, timeline, and roughly what the budget looks like. I reply within 24 hours.
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